![]() ![]() Red Dead gives you more options than ever, and yet it is also constantly stifling me. This is especially noticeable when it comes to player choice. The paradox of choiceĪnd you see the realism breakdown constantly. ![]() But the issue is that it doesn’t even accomplish the thing that Rockstar thinks it accomplishes. ![]() To be clear, my problem here isn’t that searching through things is boring. I think that’s why something like Assassin’s Creed: Odyssey doesn’t even try to animate a lot of those kinds of actions. The problem is that the more animations you add to a character, the more I’m going to notice when it doesn’t match up with my experience. I’m going to tear the drawers out and mess them up looking for anything valuable. If I were looting some shack in the middle of the mountains after killing a bunch of rival gang members, I’m not going to slowly hold up a pack of cigarettes like it’s some precious possession. When I search for my keys or something, it’s a messy process where I move things around haphazardly with two hands. But as the person controlling Morgan, none of this feels lifelike to me. Morgan does not seem like some stiff robot like in a lot of other games. I get what Rockstar is going for with this. It is a painfully laborious process, but worse - it’s not how I look through drawers. Three top investment pros open up about what it takes to get your video game funded. ![]()
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